Since the house edge is less than 5 percent on 5, 6, 8, and 9, it doesn't pay to buy these numbers. There is one fundamental bet, the "pass line" bet, that almost all players make. If the point number is rolled before the next 7, the Pass or Come wager will be paid off at even money, but the odds bet will be paid at true odds of rolling that number -- on a 6 or 8, on 5 or 9, or on 4 or You can tell it is a come out roll if there is a black laminated marker on the table that says "off.
The possible dice combinations for each number can be seen here. The table seems to have about a hundred different kinds of bets, the players are barking out commands in what seems to be a foreign language, and the pace is too fast to ever ask a question. If the shooter is coming out, a plastic disk, black side up with the word "Off" in white, will be placed in a corner of the layout, usually in a box marked "Don't come.
You can easily get by knowing just this bet your first time. The Pass bet is put on the the pass line itself on a come out roll.
From the chart, you can see that the most likely number you'll roll is a 7, followed by the 6 and the 8, then 5 and 9, then 4 and 10, then 3 and 11, and finally and least likely the 2 and the Once a point is established, a player may back a Pass or Come wager with a bet of an equal amount.
So the true odds are If the 7 comes up first, the Come bet loses. If a point number is rolled, Don't Come bets lose if that number comes up again before the next 7 and win if the 7 comes first.
If that were a bet on which you were being paid true odds, you would be paid even money. The casino pays on 4 or 10, for a house edge of 6.
Don't Come bets work exactly like Don't Pass -- they lose if the next roll is 7 or 11, win on 2 or 3, push neither win nor lose on The bets will stay in the appropriate numbered box, but if the shooter rolls a 6 on the come-out, there will be no payoff for Place bets on 6. For example, on a bet that had true odds of 1: A player designated the shooter then flings the dice to the opposite wall of the table.
Odds for Each Number By looking at the possible combinations, the "true odds" for each number can be established. This lowers the house edge even more, to. The combination of a Pass or Come bet with an odds bet lowers the house advantage to.
Compared to other casino games, that would be the consistent thing to do. After 7, the numbers next most likely to be rolled are 6 and 8.
Seven has the best chance of betting on numbers in craps, with six ways that it can be thrown. This is so that a 7 that's a winner on the Pass line does not also wipe out all the Place bets.
If this is how you view the game, I have good news.
Because the 7 has the greatest sky casino of combinations sixit is the number that has the potential to come up most often, which is why 7 is the magic number in craps. After much thought, I have decided to express the house edge in craps three ways: If the come out roll is a 2, 3, or 12, then you lose.
Here is a chart showing the possible combinations for each number using two die. That might not sound like a good deal, but remember that once a point is established, Don't Come bettors will win more often than they lose.
And there are only four losing rolls -- one way each to make 2 or 12 and two to make 3. Don't Come bettors who lay odds also lower the house edge to.
If any other total is rolled 4, 5, 6, 8, 9, or 10 that total is called "the point. For example, if 5 is established as the point on the come-out, you now may place a Come bet by placing a chip or chips in the area marked "Come.
The other percentages aren't as favorable: On the next page, we'll talk about types of craps bets, their odds and what the casino pays for each.