Ability Drained

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Either way, resurrected characters need not worry about rigor mortis, decomposition, and other conditions that affect dead bodies.

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In addition, a spellcaster loses one spell or spell slot from the highest spell level castable. In addition, the creature takes a -2 penalty on all saving throwsskill checksand ability confused slot. A copy of this License can be found confused slot www. An entangled creature moves at half speed, cannot run or chargeand takes a -2 penalty on all attack rolls and a -4 penalty to Dexterity.

A character with Strength 0 falls to the ground and is helpless.

Ability Damaged

A rogue also gets her sneak attack damage bonus against a helpless foe when delivering a coup de grace. A paralyzed character has effective Dexterity and Strength black jack product of 0 and is helplessbut can take purely mental actions.

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Panicked is a more extreme state of fear than shaken or frightened. Characters who remain deafened for a long time grow accustomed to these drawbacks and can overcome some of them. A helpless target is treated as having a Dexterity of 0 -5 modifier. Flat-Footed A character who has not yet acted during a combat is flat-footednot yet reacting normally to the situation.

After 1 hour of complete rest, an exhausted character becomes fatigued.

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Any potential threat, such as a hostile creature approaching, allows the fascinated creature a new saving throw against the fascinating effect. Fascinated A fascinated creature is entranced by a supernatural or spell effect. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force.

A dazzled creature takes a -1 penalty on attack rollsSearch checks, and Spot checks.

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If unable to flee, it may fight. Dead characters cannot benefit from normal or magical healing, but they can be restored to life via magic. Knocked Down Depending on their size, creatures can be knocked down by winds of high velocity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted.

Delivering a coup de grace provokes attacks of opportunity. Cowering The character is frozen in fear and can take no actions.

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Prone The character is on the ground. A staggered character may take a single move action or standard action each round but not both, nor can she take full-round actions. Petrified A petrified character has been turned to stone and is considered unconscious.

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